I’ve had a similar problem with other objects in my scene. Apparently, the problem was caused by Raytracing, and this command solved it for me:
r.Raytracing.nanite.mode 1
The command is used to control the integration mode of Nanite meshes with the ray tracing system. By setting the command to 1
, you enable the use of Nanite meshes in ray tracing. Hope it helps!