Hi, Is it possible to cache some chaos destruction and call them in blueprints to play ?
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Yes! Check out the map “Chaos Destruction” from the Content Example project
In the example shown by Epic, it’s set up so that a BP calls a sequencer that then triggers the chaos cache
You can also keyframe directly the playback of the chaos destruction cache in the sequencer
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it was so helpful! thanks
Rember to mark the post as answered