Channel system is not dependent

Summary

I have noticed that when using the channel system device, for example, a tracker does not advance if the trigger of the channel signal does not correspond to the player or team of the tracker!

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Create two channel system devices, a target device and a player tracker with event.

  1. Player tracker should trigger when channel receiver receives signal
  2. Channel transmitter transmits when target device is destroyed (IMPORTANT: The destruction must not be triggered by the player himself or his team, e.g. by blasting or another team)

Expected Result

The player tracker is changed when it receives the target destruction channel system

Observed Result

The player tracker remains unchanged!
(because the channel system apparently passes on the “originator” and the tracker does not accept this if not from the player himself or his team)

Platform(s)

PC