Chaning animationBP on weapon Selection

Hello @Remous1 ,

I think, it can be a problem to maintain in the future since each one weapon type is handled by single anim bp (but maybe that is the only thing that work for you, I don’t know about your implementation).

I’m also having a kind of similar system, where I have 3 weapon type (If Im equipping a 1H then I will play 1H anims, if 2H then 2H anims). I’m just using only 1 anim bp to handle all of that.

I don’t know if it is better or not, but I think its easier to maintain in the future since I only need to modify 1 anim bp instead of 3. Here is how I handle it.

I create an enum for handling the weapon type and put that enum in the Weapon Actor.
image

And in the Anim BP, I do a Blend Pose By Enum, using the Equipped Weapon Type.