Changing World to Meters scale at runtime disrupts HMD rendering on HTC Vive

Having to close tabs is still the fix 4.27.0

Is anyone having issues with ‘cross-eyed’ rendering of things like print strings and other debug lines when adjusting World to Meters Scale? For me, it’s rendering the left eye logs too far to the left, mostly off screen, the right eye stays centered. and is what I’m seeing mostly when in headset (quest2)