Is it possible to adjust the VR world scale in-game via a blueprint? I assume I should be able to use Cast to WorldSettings to adjust the WorldToMeters variable, correct?
WorldSettings.h
/************************************/
/** DEFAULT SETTINGS **/
/** scale of 1uu to 1m in real world measurements, for HMD and other physically tracked devices (e.g. 1uu = 1cm would be 100.0) */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=VR)
float WorldToMeters;
If so, would it be possible to have 2 players use two different values? I assume not since it is a world setting but my fingers are crossed.