You can change the material of your mesh with a “set material” node in your actor bp.
“Is there anyway to use a material created in UE4 on a mesh?” To assign a material you have to create material slots + uv maps (just when you use textures) for your mesh
Is there anyway to use a material created in UE4 on a mesh?
Changing the material of a specific instance of a mesh via blueprint is causing the mesh to not render in game.