Hi everyone.
So first sorry if i’m unclear with my english, i will try to write the best i can and answer your question if you have doubt ^^.
I’m starting a student project, and we are in a brainstorming phase.
One of the feature of the game that we want to make, is that, when the player reach a certain status, he will go in “madness” mode.
The madness mode will change some part of the environment. Basically, let’s say we are in a house, and we go in “madness mode”, the decor, and wall and stuff close to the player will change, like if you open a “parrallel door” and you will show stuff like in a church.
Let’s take some visual exemple because i find it very hard to explain ^^.
It would be something basically like this :
when you are in madness mode, the object and decor close to the player will change texture or disappear/appear.
And hese some screenshot of what we would like as a render :
The geometry of the space (wall, obstacles etc…) will not change, just what the player can see. Like in the screenshot above, you are in a house, you “go in madness” and you will now walk in a road in Paris (but you are still walking on the house and not in Paris).
I hope i’m clear enough, and you understand it ^^.
My question is, what would be your way to do a thing like that with UE?
We have some idea, but we really would like some feedback to see if we are right or if there is many possibilities and we just have to find what is the best for us.
Thanks for your answer and have a good day o/