Changing Sprite Color - Wrong Color Appears

Hi all,

I’m probably missing something really basic but when I change the color of a sprite using Set Sprite Color (Blueprints), the color I set in the node isn’t the one that the sprite changes to when I run the game. The sprite material is set to translucentunlitspritematerial. The texture it is using is all white. If I change the texture to a dark color, a different result happens when I run the game.

show us your material

Here is the sprite and texture. I made the sprite from the texture using Sprite Actions -> Create Sprite