Hello,
In a case of a mmo game, I understood that one dedicated server will own one zone/area/level.
My ideas is to have several dedicated server, launched for each, one different level at starting.
But Is it possible for a client to disconnect and reconnect on a different IP, or port?
Tahnk you
Ofcorse why would not able to do that? via travel functions
Blueprint thru i dont see travel nodes in blueprint API refrence, but you could also use console command which you can do in blueprint
You just need to keep some form of server-side security so player won’t travel in the world as he likes just by reconnecting to diffrent server