Changing Scale of Instanced Static Mesh Breaks Translation

Summary

Changing the scale of an Instanced Static Mesh within a Building Static Mesh Blueprint Class to anything other than the default breaks the translation for any of the instances.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Create Building Static Mesh Blueprint Class
  2. Add InstancedStaticMesh
  3. Change Scale of ISM
  4. Add element to instances array
  5. Translate Instance

Expected Result

Each instance of the ISM translates as intended.

Observed Result

The instance translation is multiplied by the scale. So if the scale of my ISM is set to 1.1 and I want to move the instance to 128.0 on the Left axis, the instance is instead moved to 140.8 on the Left axis (1.1 x 128.0 = 140.8).

Platform(s)

pc

We’ll get someone to take a look.

1 Like

The status of FORT-1020793 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.