Changing render distance of particles in Niagara

I am a semi-new developer working on creating my own game using Unreal Engine 4.25. In my project, I have a character blueprint, and within that character blueprint there is an actor blueprint that is put into the character movement when play starts, (EventBeginPlay). Within that actor blueprint, there is a Niagara particle system. For some reason upon starting play, if the character moves far enough away from some of the particles spawned in Niagara, the particles disappear until the character moves back toward them. I would like to know if there is some max draw distance slider or some render distance slider within the effects system or something I have to change in my project settings. Thanks.