changing range that spawned bullet hole decal can be seen

when I shoot and the bullet hole decal spawns I have to be really close to the decal to see it

FVector BulletHoleSize = FVector(3.5f, 7.f, 7.f);

UGameplayStatics::SpawnDecalAtLocation(GetWorld(), BulletHoleDecal, BulletHoleSize, HitResult.ImpactPoint, HitResult.ImpactNormal.Rotation(), 5.f);

I cant find out how to adjust distance that it fades fade