Changing name of First person example map makes it unloadable

I was testing out some landscape materials in the first person example map, and decided to change the name of the map as well as the firstpersonbp folder name.
Upon trying to reload the the project it gives an error .umap appears to be an asset file.

Hi ,

What steps are you taking to rename the map. Additionally, do you have any objects or blueprints that were referencing the map in question? Have you used “Fix up redirectors” in the content browser?

I changed the name by pressing F2.
I was only using some textures and materials. I did not import any other meshes or blueprints.
I used fix up redirectors and nothing happened.

Also, the map does not show up in the content browser. It just gives the error that it appears to be an asset file.

I just created a new project and tried to reproduce the error and was unable to so far…

Did you name the map to the same name as the project or as an object in the project?

Yes, I renamed it the same as the project name.

That is probably the primary cause of the error. The map name needs to be different than the project name. This is true for blueprints, assets, etc. as well.