I have a question regarding changing materials dynamically from blueprints.
I change the material from blueprint as the image above but when the changing initializes the material does not apply. It lefts the character without any texture.
So you say not from “get player character”. I try to change the material from a HUD blueprint. How can I change the material as you say, directly to my player character? If I try to cast just from the node, it brings the capsule variable.
Hey,i think the material is not correct. you need convert the texture to parameter then create dynamic material instance in your blueprint. in the last,use node set texture parameter(maybe),apply the dynamic material instance to your character.
So, the same materials that work, i copy and pasted them and it works… but with those tried, it doesn’t work. So I think it’s not the matter of blueprints… correct? If so… what happened with those materiales that didn’t worked?
is it necessary? I mean, it’s an independent material. Not just one applied to the character and then try to modify the main one applied. Is it necessary also for an independent one?