I have a question. Is it possible to change a material of any object for certain camera? I need to have a split screen with two cameras, placed at the same location but they have to display different material on the same object.
I tried to do something with SceneCaptureComponent2D but for now nothing works…
Hi! You can SetPostProcessBlendWeight for specific camera. Your PostProcessMaterial will affect objects rendering. The weight setup will determine how much it will be visible for each camera. Good example of usage are Outline Materials - very popular topic for tutorials.
I’m bringing this up after years because I have a similar need and I can’t wrap my head around it. I have already searched the forum and other sources but couldn’t find anything helpful.
Basically I need some geometry to be translucent only to one camera, the other ones must render the same geometry opaque, I already set up a post process material, what then? What do I need to do?