Changing mass of player character

Hi,
I’m using a Triggervolume which opens a door based on Mass.

I’m using UE_LOG to print out the overlapping actors and their mass + the component where it get’s the mass from.

But I can’t seem to change the mass of my Character, does anyone know how to do it correctly?

266097-aantekening-2019-01-21-220254.jpg

Hi,
I’ve found someone who describes my issue better.(How to change mass of the default third person character - Character & Animation - Unreal Engine Forums)
The Triggervolume calculates the total mass of objects in it and if it’s bigger than 30 it opens a door(pressure plate like).
But my character mass is locked on 19.
Even with your solution I can’t change it.