I’ve just noticed that if I include super high-quality materials to the landscape, it will increase the lag very much, and the only way to get it optimized is to disable tesellation which will remove the realistic looking texture.
But I don’t want other users to complain about the lack of optimization because of the insane graphics. So I wandered if is there a possibility to change the material from a landscape when clicking a option button or any button from a widget?
So if I add a quality node in the material blueprint, then it will change the material whenever I choose low graphics or high graphics? And by that, I mean that I can change the material ingame?