Branch: Binary
Build version: 4.8.1
Material file (zipped:) [M_Base_Simple.uasset][1]
When I change second input of FMod node, shader will compile, but when I try to save material, editor stays on 50% forever and is totally unresponsive. My material looks like this:
To be specific it is about this FMod node:
As you can see I tried to convert into constant. It was my goal because I dont need it as parameter. The same happens if I just create new constant and connect it to FMod node. Duplicating material does not help.