I’m trying to change the color of individual particles in Niagara based on the distance of the player character to that individual particle. Right now I have the entire system changing color based off of a simple if statement.
I want to change this to change the individual particle color instead of the color of the whole system and I would like it to be a smooth gradient between multiple colors like pictured here.
I think this might be a job for particle materials but I don’t know if it can work like I want it to. Any help is appreciated as I’m pretty new to Niagara.