Hi All,
I wonder if you can help me. Im trying to work out the best way to change the emissive color on a decal within a Map, which is triggered by a event.
Ive created a material which has 4 circles on it, which glows Red. if used this to create light paths all round the level, and i would like these to turn another color when the player pushes a button.
Ive followed the unreal videos on dynamic materials and they work for the button, but as the decals aren’t in a blueprint i don’t seem away of controlling them. I’ve tired in the level blueprint but as there is no construction script i don’t seem how todo this properly.
Any help would be appreciated.
Many Thanks