ctrl c ctrl v this code in ur map
Begin Map
Begin Level
Begin Actor Class=/Game/Valkyrie/VK_Waterbody_Ocean.VK_Waterbody_Ocean_C Name=VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016 Archetype=“/Game/Valkyrie/VK_Waterbody_Ocean.VK_Waterbody_Ocean_C’/Game/Valkyrie/VK_Waterbody_Ocean.Default__VK_Waterbody_Ocean_C’” ActorFolderPath=“Essentials” ExportPath=“/Game/Valkyrie/VK_Waterbody_Ocean.VK_Waterbody_Ocean_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016’”
Begin Object Class=/Script/Water.WaterSplineComponent Name=“WaterSpline” Archetype=“/Script/Water.WaterSplineComponent’/Game/Valkyrie/VK_Waterbody_Ocean.Default__VK_Waterbody_Ocean_C:WaterSpline’” ExportPath=“/Script/Water.WaterSplineComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterSpline’”
End Object
Begin Object Class=/Script/Water.WaterSplineMetadata Name=“WaterSplineMetadata” Archetype=“/Script/Water.WaterSplineMetadata’/Game/Valkyrie/VK_Waterbody_Ocean.Default__VK_Waterbody_Ocean_C:WaterSplineMetadata’” ExportPath=“/Script/Water.WaterSplineMetadata’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterSplineMetadata’”
End Object
Begin Object Class=/Script/Water.WaterBodyInfoMeshComponent Name=“WaterInfoMeshComponent” Archetype=“/Script/Water.WaterBodyInfoMeshComponent’/Game/Valkyrie/VK_Waterbody_Ocean.Default__VK_Waterbody_Ocean_C:WaterInfoMeshComponent’” ExportPath=“/Script/Water.WaterBodyInfoMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterInfoMeshComponent’”
End Object
Begin Object Class=/Script/Water.WaterBodyInfoMeshComponent Name=“DilatedWaterInfoMeshComponent” Archetype=“/Script/Water.WaterBodyInfoMeshComponent’/Game/Valkyrie/VK_Waterbody_Ocean.Default__VK_Waterbody_Ocean_C:DilatedWaterInfoMeshComponent’” ExportPath=“/Script/Water.WaterBodyInfoMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.DilatedWaterInfoMeshComponent’”
End Object
Begin Object Class=/Script/FortniteGame.FortWaterBodyOceanComponent Name=“WaterBodyOceanComponent” Archetype=“/Script/FortniteGame.FortWaterBodyOceanComponent’/Game/Valkyrie/VK_Waterbody_Ocean.Default__VK_Waterbody_Ocean_C:WaterBodyOceanComponent’” ExportPath=“/Script/FortniteGame.FortWaterBodyOceanComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterBodyOceanComponent’”
Begin Object Class=/Script/FortniteGame.FortWaterBodyComponentCommon Name=“FortWaterBodyComponentCommon” Archetype=“/Script/FortniteGame.FortWaterBodyComponentCommon’/Game/Valkyrie/VK_Waterbody_Ocean.Default__VK_Waterbody_Ocean_C:WaterBodyOceanComponent.FortWaterBodyComponentCommon’” ExportPath=“/Script/FortniteGame.FortWaterBodyComponentCommon’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterBodyOceanComponent.FortWaterBodyComponentCommon’”
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortSplineWaterAudioComponent Name=“FortSplineWaterAudio” Archetype=“/Script/FortniteGame.FortSplineWaterAudioComponent’/Game/Valkyrie/VK_Waterbody_Ocean.VK_Waterbody_Ocean_C:FortSplineWaterAudio_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortSplineWaterAudioComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.FortSplineWaterAudio’”
End Object
Begin Object Class=/Script/Water.OceanBoxCollisionComponent Name=“OceanCollisionBoxComponent_1” ExportPath=“/Script/Water.OceanBoxCollisionComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.OceanCollisionBoxComponent_1’”
Begin Object Class=/Script/Engine.BodySetup Name=“BodySetup_0” Archetype=“/Script/Engine.BodySetup’/Script/Water.Default__OceanBoxCollisionComponent:BodySetup_0’” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.OceanCollisionBoxComponent_1.BodySetup_0’”
End Object
End Object
Begin Object Name=“WaterSpline” ExportPath=“/Script/Water.WaterSplineComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterSpline’”
SplineCurves=(Position=(Points=((InterpMode=CIM_CurveAuto),(InVal=1.000000,InterpMode=CIM_CurveAuto),(InVal=2.000000,InterpMode=CIM_CurveAuto))),ReparamTable=(Points=((),(OutVal=0.100000),(OutVal=0.200000),(OutVal=0.300000),(OutVal=0.400000),(OutVal=0.500000),(OutVal=0.600000),(OutVal=0.700000),(OutVal=0.800000),(OutVal=0.900000),(OutVal=1.000000),(OutVal=1.100000),(OutVal=1.200000),(OutVal=1.300000),(OutVal=1.400000),(OutVal=1.500000),(OutVal=1.600000),(OutVal=1.700000),(OutVal=1.800000),(OutVal=1.900000),(OutVal=2.000000),(OutVal=2.100000),(OutVal=2.200000),(OutVal=2.300000),(OutVal=2.400000),(OutVal=2.500000),(OutVal=2.600000),(OutVal=2.700000),(OutVal=2.800000),(OutVal=2.900000),(OutVal=3.000000))))
AttachParent=“WaterBodyOceanComponent”
End Object
Begin Object Name=“WaterSplineMetadata” ExportPath=“/Script/Water.WaterSplineMetadata’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterSplineMetadata’”
End Object
Begin Object Name=“WaterInfoMeshComponent” ExportPath=“/Script/Water.WaterBodyInfoMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterInfoMeshComponent’”
bIsConservativeRasterCompatible=True
StaticMesh=“/Script/Engine.StaticMesh’WaterInfoMesh_2’”
StaticMeshImportVersion=1
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceDynamic’/Engine/Transient.WaterInfoMID_21858’”
AttachParent=“WaterBodyOceanComponent”
End Object
Begin Object Name=“DilatedWaterInfoMeshComponent” ExportPath=“/Script/Water.WaterBodyInfoMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.DilatedWaterInfoMeshComponent’”
StaticMesh=“/Script/Engine.StaticMesh’WaterInfoDilatedMesh_19’”
StaticMeshImportVersion=1
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceDynamic’/Engine/Transient.WaterInfoMID_21858’”
AttachParent=“WaterBodyOceanComponent”
End Object
Begin Object Name=“WaterBodyOceanComponent” ExportPath=“/Script/FortniteGame.FortWaterBodyOceanComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterBodyOceanComponent’”
Begin Object Name=“FortWaterBodyComponentCommon” ExportPath=“/Script/FortniteGame.FortWaterBodyComponentCommon’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.WaterBodyOceanComponent.FortWaterBodyComponentCommon’”
End Object
CollisionExtents=(X=160000.000000,Y=130000.000000,Z=10000.000000)
OceanExtents=(X=350000.000000,Y=400000.000000)
SavedZoneLocation=(X=0.000534,Y=0.000534)
TargetWaveMaskDepth=2048.000000
bVisualizeComponent=True
End Object
Begin Object Name=“FortSplineWaterAudio” ExportPath=“/Script/FortniteGame.FortSplineWaterAudioComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.FortSplineWaterAudio’”
WaterBodyOwner=“/Game/Valkyrie/VK_Waterbody_Ocean.VK_Waterbody_Ocean_C’VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016’”
SplineAABB=(Min=(X=-30000.000000,Y=-30000.000000,Z=-30150.000000),Max=(X=30000.000000,Y=30000.000000,Z=30000.000000),IsValid=True)
UCSSerializationIndex=0
bNetAddressable=True
bAutoActivate=False
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“OceanCollisionBoxComponent_1” ExportPath=“/Script/Water.OceanBoxCollisionComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.OceanCollisionBoxComponent_1’”
Begin Object Name=“BodySetup_0” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.VK_Waterbody_Ocean_C_UAID_60CF845F5F54CF3702_1448491016.OceanCollisionBoxComponent_1.BodySetup_0’”
AggGeom=(BoxElems=((X=320000.000000,Y=260000.000000,Z=20000.000000)))
End Object
BoxExtent=(X=160000.000000,Y=130000.000000,Z=10000.000000)
AreaClass=“/Script/CoreUObject.Class’/Script/FortniteAI.FortMetaNavArea_Obstacles’”
bDrawOnlyIfSelected=True
bFillCollisionUnderneathForNavmesh=True
bHasCustomNavigableGeometry=EvenIfNotCollidable
BodyInstance=(ObjectType=ECC_GameTraceChannel18,CollisionProfileName=“WaterBodyCollision”,CollisionResponses=(ResponseArray=((Channel=“WorldStatic”,Response=ECR_Overlap),(Channel=“WorldDynamic”,Response=ECR_Overlap),(Channel=“Visibility”,Response=ECR_Ignore),(Channel=“Camera”,Response=ECR_Ignore),(Channel=“PhysicsBody”,Response=ECR_Overlap),(Channel=“Vehicle”,Response=ECR_Overlap),(Channel=“Destructible”,Response=ECR_Overlap),(Channel=“FCC_Trace_WeaponCapsule”,Response=ECR_Overlap),(Channel=“FCC_Object_PawnAI”,Response=ECR_Overlap),(Channel=“FCC_Trace_WeaponMulti”,Response=ECR_Overlap),(Channel=“FCC_Trace_Weapon”,Response=ECR_Overlap),(Channel=“FCC_Object_Projectile”),(Channel=“FCC_Object_ProjectileIgnoreAI”),(Channel=“FCC_Object_ProjectileMesh”),(Channel=“FCC_Trace_WaterVolume”),(Channel=“FCC_Object_Water”,Response=ECR_Ignore))),PhysMaterialOverride=“/Script/PhysicsCore.PhysicalMaterial’/FortWater/Materials/WaterSurface/WaterBody.WaterBody’”)
AttachParent=“WaterBodyOceanComponent”
RelativeLocation=(X=0.000000,Y=0.000000,Z=-10000.000000)
bNetAddressable=True
End Object
FortSplineWaterAudio=“FortSplineWaterAudio”
SplineComp=“WaterSpline”
WaterBodyComponent=“WaterBodyOceanComponent”
WaterWaves=None
RootComponent=“WaterBodyOceanComponent”
ActorLabel=“VK Waterbody Ocean C”
End Actor
End Level
Begin Surface
End Surface
End Map