Changing an static mesh in a static mesh actor doesn't changes for some clients

Summary

When you publish a version with the static mesh changed on a static mesh actor some players report that the asset hasnt been changed and it stays with the old asset for some games or even weeks.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. In a published island that has a static mesh actor, change the static mesh of that static mesh actor.
  2. Publish the new version with the static mesh changed

Another way to get the same effect is with the edit session:

  1. Start and edit session with two players
  2. Change the static mesh of a static mesh actor
  3. Push Changes

Expected Result

All Clients have the change of the static mesh

Observed Result

One client will not see the change of the static mesh or will have problems with collisions

Platform(s)

PC and Consoles

Island Code

8920-0084-1283

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Additional Notes

This has been happening for a while, it happened with gnomes before and with a collision on a asset we had

same here