I’m using Find Look Rotation to allign a bone axis so it faces a certain location. It works but the axes keep spinning on the Z value (see image). What I want to do basically is to have the same allignment effect while the X and Y stay change their direction accordingly. Does that make sense?
Could you post a Screenshot to See what could cause the spinning?
FindLookAtRotation creates a rotation so the actor at location “Start” looks at location “Target”. That means, only the forward vector (local x vector) is considered for the resulting rotator. If you want to nail the up vector (local z vector), you can use the MakeRotFromXZ node and insert Target-Start in x and the current (world) up vector as Z.
I hope I got your question right and this helps.