I recall seeing this feature done and tutorialized, but I can’t seem to pinpoint it with the right words.
What i’m looking forward is the path to make a material, that has a mask that changes its textures (like painting on) based on a per pixel mesh collision. For instance, here i’m making a paint gun. How do I have the material receive the hit and change the mask on the material (based on UV space) a pixel from 0 to 1. Like a splatter on a characters body.
I saw also saw an alternative technique with decals in this video, but I’m unsure of the basics to capturing the hit detection. My past experience with decals is the fact that they don’t follow the body like they should when the character mvoes.https://youtube.com/watch?v=Lzd2Q2eAdds
Is it this possible or am I just crazy?