This is a problem I haven’t seen before. I opened a project today, and made a change to one of the materials used on a box. I have changed this material before several times without problems. Now, when I launch the app, the changes aren’t reflected on the headset when it runs. I thought maybe the texture was cached or something, so I just added a debug print to one of the blueprints, and that doesn’t show either. So it seems there is some cached version being send over to the headset.
I tried deleting the APK in Binaries\Android\ but that didn’t help. Whatever it builds again is the old texture and no debug print. Also tried deleting the ‘Intermediate’ folder but that didn’t help either.
If I Simulate the game, it looks as expected.
I do see 2 warnings which I don’t remember seeing before :
WARNING: Excluding [gamename]/Saved [gamename]/Config Engine/Saved Engine/Config from clean during deployment.
WARNING: Deleting APKFileStamp.txt from device; not found in staging area
Anyone know what is going on and or how I can fix this?