I was using the the static chair mesh that unreal already comes with to test my moveable object blueprint class. I am able to touch the screen and move the chair around. When I tried to change the static mesh to my own assets it no longer longer lets me move it around the world and the inputtouchbegins event never goes off when I touch the asset. I went into my asset and added a bounding box. I don’t know why it’s not letting me move it anymore. The only thing changed was the static mesh.
the static mesh also is not showing up under hit results
I found a hack to this. I just added a static cube mesh over it and made it invisible. I can now move my object around my world