Simply trying to alter the Y value of an actor’s location.
I have a reference to my actor (Main Light Actor in attached) and am using an AddActorLocalOffset node and MakeVector node after reading this
Both x and z values should remain constant. When I enter PIE my Print statement correctly shows my values as they should be however when I select the actual actor in my World Outliner I see ALL values are changing!
Is AddActorLocalOffset the wrong choice? Also tried AddActorWorldOffset, AddActorLocalTransform and AddActorWorldTransform nodes with similar results.