Hi,
I have a Meta Human inside my project and now I want to change the width of the pupil (the black dot inside the eye). I want to change this inside a blueprint, how can I achieve this?
Thanks in advance!
Hi,
I have a Meta Human inside my project and now I want to change the width of the pupil (the black dot inside the eye). I want to change this inside a blueprint, how can I achieve this?
Thanks in advance!
Hello @Otthercreek,
There are some pupil morph targets set up in the face mesh, but it is very subtle, I found you can get more extreme results if you change parameters inside the eye material.
Be sure to set up the DynamicMaterialInstances in the Construction Script too. (There are a few set up for eyelashes, so just copy the format)
As an experiment I also recorded myself while figuring this out. Let me know what you think. (The mic sounds weird for the first minute because it was picking up my laptop fan, but I was able to quiet the fan)
Figuring out how to Control Pupil Size in Metahuman Eye Material
Thanks for the solution!
This worked pretty well and straight forward. The recording of the solution was really nice!!
Huzzah, I was just notified that my video got 50 clicks. This was the first and last time that I made a video ‘in the line of duty’. I had aspirations to make many more.
My idea for that video was ‘I do not know the answer to this question, so let’s figure it out live’ - Maybe these days people just want to be delivered what they want to know in the form of a 10 second tiktok?
I’m open to feedback, would love to hear what you liked about it or what you didnt.