Hello!
I have inherited from ACharacter and set this derived class as ParentClass to create UBlueprint object.
I can change property values of UBlueprint object with the help of functions: UStruct::FindPropertyByName, UProperty::ContainerPtrToValuePtr and SetFloatingPointPropertyValue and so on. And I can change property values of derived class (UBlueprint::ParentClass) via UI of Blueprint Editor.
How I can change property values of derived class from C++?
Thanks in advance!