Change UMG Button "select" mapping

Hey guys, I’m wondering if there’s anyway to change the default mapping of “A=Select” with a gamepad, on UMG Buttons.

Umg buttons don’t use the project input settings, looks like it automatically maps to a gamepad to make “A” trigger the onPressed event. I’m hoping to change this to “B”.

Anyone have any clue how to do this?

Thanks!
-Maxx