I have a camera in FPCharacter.h
UPROPERTY(EditAnywhere, Category = "Camera")
UCameraComponent* cam;
that is being setup with the following in the .cpp file
cam=CreateDefaultSubobject<UCameraComponent(TEXT("CameraComponent"));
But how do I get and set it in a different .cpp file.
I have the following in SaveManager.cpp
SaveGameInstance->playerPos = getcameraposition
setcameraposition = SaveGameInstance->playerPos
I was close with GetRelativePosition(), where the compiler wouldn’t catch anything wrong, but unreal would crash once it actually ran that part of the code.