Hi! I was wondering if changing a trail setup in a montage/animation is possible depending on a condition? For example if x<=10 then it should be x_trail and else, y_trail. In my case I’m trying to do it for melee weapons. If skeletal mesh == “X”, play x-trail, else play y-trail. If this is not possible duplicating the montages/animations for every single weapon I have will be kinda sad!
If this is possible, how can I achieve this? To add, the trails I’m using are not Niagara but I have some Niagara ones that can be used as well. Appreciate any tips!