Change the project Folder

Hello

I’ve a question about the default content folder.

The default folder is in the “documents”-Folder. This is ok but I want to change it. It is loadin all to this folder. My c-Disk is getting to full :wink:

Thats why I want to move the whole project and example project to another folder. I see it is not only copy and paste :frowning:

So how can I move these datas?

Is it also possible to change the default folder? Cause if I download new files they will also automaticly moved to the own documents. And well these are on my C: Disk

Thank you in advance and sorry for my english :slight_smile:

Greez Rok

** Edit:

I’m using unreal engine 4 :slight_smile:

You can just click the little arrow to the right of the project name.

https://dl.dropboxusercontent/u/26804179/ProjectFolder.JPG

When you mean that the examples gets downloaded into your document folder, then you can’t change that.

Otherwise for your projects you can choose a path when you create them

wow thanks

I had the same problem. There’s no way to set the default path yet.

I downloaded the example projects one by one as my C: drive was almost full and then moved it from Documents/Unreal Projects to where it belongs.

So yeah, you can just copy+paste project folders around.

Hey all thank you for the help. Now I’m able to change the folder of my project. But anyone knows if I can change the directory of a project? For example. I want to move “Project 1” from drive C: to drive E:. If I use copy and paste he will not find the datas I’ve made like levels/maps. If I try to open them it says that he can not find the level. It works again after I moved it back to the C: drive.

I hope they will change this. Cause I don’t think that it is a good way to download all samples (and I think future assets) to the my documents folder. Also I think it is not good if I can’t move the project to other folders or HDDs.

A lot of people are using the C: drive only for windows and a few progs so there is not a lot of space.

@Zeblote: yes I can do that. But after I’ve done that, I got the repair message in the engine launcher. So I think there must be anything to set the default folder on another disk for example. Should be really simple but I think this is a thing that should be fixed. Hope I’m not alone with that :slight_smile:

You can freely move projects around at will. It will find Levels folder if you use Open Level -> select something.

Hello Hourences,

tryed it. If I open it he says the he can not find the level. In the Log I can see that he is still searching in the wrong/old folder.

It could be that I’m the problem :smiley: but I don’t know what should I do wrong with ctrl+x and ctrl+v :).

But this is not the biggest Problem. The biggest problem is, that I can only install the samples on C:.

This is answered in another post by the devs, they’re aware that the Marketplace is still writing to C, and are looking into a fix.

Yeah, the launcher will still look in Documents/Unreal Projects and notice the folders it downloaded are gone, so it gives you the option to repair it. To use the projects after you moved them, just click Browse and manually find them in the new folder until they add a way to change the default project path.

No unfortunately not, but you can change the location of your documents folder. Just browse to your documents folder, make a right-click on it and under Properties there is an Entry called Path. There you can set the new location of your Documents folder. In general this shouldn’t create problems with other programs!

But as stated before you can move your project wherever you want. All you have to do is open the Editor go on File - Open Project… - Browse and from there you can look for your Project File (.uproject)

There is one another way to move any folder to another disk.
For example run in command line (with administrator rights, windows 8/7):

mklink /D C:\ProgramData\Epic D:\Epic

But you need to move contents of folder C:\ProgramData\Epic to D:\Epic before run.

If its really bugging you and you’re building from source on Windows, you could modify the project wizard’s default project creation path (GameProjectUtils.cpp):
[FONT=courier new]FString GameProjectUtils::GetDefaultProjectCreationPath()
{[INDENT][FONT=courier new]// My Documents
//const FString DefaultProjectSubFolder = TEXT(“Unreal Projects”);
//return FString(FPlatformProcess::UserDir()) + DefaultProjectSubFolder;
return TEXT(“D:\SomPath\UnrealProjects”);
[FONT=courier new]}
[/INDENT]
I expect this will be configurable at some point in the future though, so its probably worth waiting it out and copying things around for now.

Same problem

I’ve got the same problem. Please expose this to the settings, thank you.