I would like to be able to manipulate how the world scale appears to the player by changing the stereo cameras separation.
IHeadMountedDislpay::SetInterpupillaryDistance(NewIPD) is changing the IPD that the console is rendered with, but doesn’t affect how the world is rendered.
The console command ‘stereo w2m=x’ is only affecting the scale of head movement translation.
Updating on the render thread or the game thread doesn’t seem to change anything stereo wise.