I’m using the default VRPawn that I grabbed from the VR template that Unreal Engine offers for free.
I’ve put it in my own game, and used the “World to Meters” option to basically scale up the player. By doing this however, the teleport emitter doesn’t scale up with it and is pretty small compared to the actual player.
How can I scale up the emitter as well?
I’ve scaled up the circle, but don’t know how I can scale up the actual line/trace/emitter
I just came to realize that I didn’t really word it correctly in my original post, but what I meant to ask is how do I make the teleport emitter go farther away?
So basically, is there a way to scale up the entire teleport emitter+circle so that the teleport ‘steps’ are bigger.
The teleport beam is traced by simulating a projectile in the TeleportTrace function. You can make it go further by increasing the projectile speed. The speed is set in the initial value of the LocalTeleportLaunchSpeed variable inside the function.