Want to change this Template will try to define here the changes as soon i discovered something, also trying to get some hint from other more experts
get rid of the pool disabling Emitter Update>Grid 3D FLIP Thank Spawn (got a compilation error but works)
changed emission rate using Emitter Update>Spawn Rate 001
changed emitter size in Particle Spawn>Sphere radius
changed emitter height in Particle Spawn>Offset>Z
Now trying to change the color from blue water to blood red, in the Render>Mesh Renderer is enabled the Material Override option and the Explicit Mat is referring to the M_WaterSDF_Inst material.
Changing the Absorption and Base Color to red still I get out the blue water
I was able to change the blue darkness changing the Absorption alpha, but I’m not able to change the color.
I dind’t find anything wrong, but I didn’t explicitly generated the collison meshes so I suppose UE5 generated them importing the mesh
Simple collision
I finally discovered a way to make the collision work: need to add a Collision module to the Particle update (this add as a fix the Solve Forces and Velocity) but generate an actual collision only setting GPU Collision Type to “GPU Distance Field”, setting “Depth Buffer” or “Ray Traces” didn’t work
Next step is trying to change the color from water to blood. Now show like this
Tried tchanging M_WaterSDF_Inst Absorption and Base Color without any result
Changing Scattering and Base Color in M_WaterSDF parent material didn’t change anything either (what show are the default values, changing them didn’t change anything)