I have these doors which can be unlocked by the player, but not the NPCs.
I gave them a collision, which detects if there are NPCs trying to go trough.
I gave the doors a NavModifier component, which will block navigation if the doors are locked and re-enable it once it’s not.
The issue I’m having, is that the trigger which detects NPCs is counted towards NavModifier’s calculations of how much ground should be blocked.
Is there a way to change the dimensions or exclude the NPC trigger from being counted towards NavModifier’s size?