Hi,
is there a way to set the static mesh emitter in a Niagara system from a Blueprint?
Thanks
Hi,
is there a way to set the static mesh emitter in a Niagara system from a Blueprint?
Thanks
Do you mean in the mesh renderer as the particle shape, or the static mesh as the spawn location? It’s possible to change the static mesh for location, but I think changing the particle shape mesh is impossible at the moment, since you can’t link the mesh renderer to any variable.
I meant particle shape. Thanks for the answer.