I’m totally new to UE4 and working on a project for the university. I’m trying to change materials of a static mesh with a Widget Interaction in VR (HTC Vive). I started with an VR Template and added a new ActionMapping for the Grip Buttons of both Motion Controllers. Then I added a Widget Interaction to the HandMesh of the BP_MotionController (not the Pawn) to get the Debug out of ‘my hand’ and called to the Input Interaction of the new to Action Mappings and put them into Press/ReleasePointerKey…target is the Widget Interaction.
I created a new Widget and a WidgetActor_BP with the Widget as a child of the DefaultSceneRoot with these settings:
Moreover I made a BP of the StaticMesh:
Now when I start the VR Preview I have the debug out of my hand as I wanted and the Hover Functions work: Menu opens and the other buttons change their appearance when hovered.
But it seems as I can’t get any Input from the pressed buttons…so the mesh stays the same.
Anyone an idea what I missed? Or another solution for my problem. It should be something like a Show Room with Car Configurator.
Thanks in advance