Is it possible to manipulate with world position offset only when actor are moving? For example for simple cloth or hair physics simulation? Or it’s a hard and perfomance-heavy technique?
In Bless Online they using similar technique for cloth waving on wind - so maybe it’s possible to make it waving on moving actor? Here is the vid
You could create a dynamic material and adjust parameters realtime in your material. This should be possible but i’m not sure about performance. Shouldn’t be gamebreaking though.