I am trying to create a mechanic where, upon hitting a blueprint with a line trace from the player, the dynamic material changes from a base texture (just an outline) to a secondary texture (colored). I have managed to do this, but the entire material changes completely. What I want is for only the area where the impact occurs to change, as if it were a brush. I’ve tried doing this with a render target, but I can’t get it to work. Can anyone help me? Thanks