I have created an effect using material instances where the user can select two point clouds and adjust a slider bar to transition between them.
Demo: [Point Cloud transition with time slider on Vimeo][1]
I noticed that while testing it out that the material instance reloads on every key press causing that flashing effect, and I am wondering if it is possible to change a scalar parameter value on a material instance without it reloading.
Here is the blueprint code for reference:
Thank you in advance