Change lighting/sky for different areas in an open world game

You’ll have to set up trigger volumes that change the properties of the skylight/directional light/fog/etc when the player walks in/out of them.

You can see this trigger happen really easily in Elden Ring when you enter a catacomb/cave style dungeon.

Generally developers try to hide the transition by building an S-shaped bend in a hallway before you enter the area so that you can’t see the entire lighting/atmosphere change suddenly, this only really works well in games like Elden Ring or Dark Souls where the entrances/exits to areas are limited and tightly controlled.

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