Okay, so I thought I had figured this out using Blueprint Communications, but I am still lost.
I have a Spotlight that is attached to the Camera that is all part of the MotionControllerPawn and it follows my head movement like I hoped. “SpotLight_Helmet”
I would like to have a Trigger Box (TESTERTEST) in my level that can change the intensity of the SpotLight_Helmet when the actor overlaps it. I created a Trigger Box BP (TESTERTEST) and tried to Cast it to that Helmet_Light inside of my MotionControllerPawn, however, nothing happens when I move into that Trigger box. This is how I setup the Tigger Box Blueprint…
No matter what I set the light intensity to, nothing happens. Any ideas?
I know it looks like I didn’t Compile it in the image, but I have tried that as well.