Change in Color of texture map

I had created a back indicating red light texture with a slight emission in substance painter and exported as unreal engine 4(Packed) but once I bring the texture maps into unreal material editor it changes to bright orange.The texture I created has very slight orange tint to it but unreal engine just brightens the orange a lot.
I have provided the screenshot of how it looks in unreal engine and what i have textured in substance painter.
Plus I am confused of how color channel works from substance painter to unreal engine.If someone has some knowledge on it please do share it.

Hey there! Give this a shot: change the color of your textures in Substance to white, then reexport. Back in the material editor, connect the RGB pin of this reimported texture to a Multiply node’s A input, then create a Vector3 node (hold “3” on the KB then click an empty spot on the graph), make it a parameter (right click the V3 node), give it a name, and hook it up to the B input of the Multiply node. Back in the Content Browser, right click your material and create a Material Instance. Open the instance and you will be able to adjust the color to anything you want using the named v3 parameter from earlier (to achieve emissive, enter values greater than 1).

Thank You for the solution.