Hi, I’ve migrated my project from 5.3 to 5.5, and noticed a difference in the shadowing (I am only guessing this is AO) on my hero asset when close to surfaces. I am fairly new to UE, so I’m wondering if someone can point me towards what the source of this shadowing is and tell me if it’s something I can tweak. I definitely prefer the old look; as you can see the new version looks a bit sad in my particular project.
UE 5.3:
5.5:
These are are taken in shadow from the directional light, although there is a skylight and sky atmosphere. There are no other light sources around. I am not using lumen or anything.