Having multiple objects in the scene which use the same material, how can I change material params of one object, not altering the rest?
changing dynamic material instance params alters all of the objects, actually its really not all that instanced…
I need to do this entirely with blueprints, anyone got any ideas?
I’m trying to make a random decal system without nesting, nor creating a new material for each of the pics. I tried doing it through a dmi of a flipbook, but that too alters all of the objects, not one. How do I keep changes made to a material PER OBJECT it is applied to?