Change density of grass in blueprint

Is there a way to use the Landscape Grass Type and change the density of it during runtime/when in another level(main menu level)?

Would be a nice option to put into an option menu because foliage seem to still take a heavy toll on performance.

Hello Fanzypantz,

You could possibly assign the type to a button that you make on an option screen. Then assign different parameters to a slider. This would allow for real time adjustment instead of manual adjustments inside the type. Foliage is a heavy on performance by design. Optimization is required to make these systems work. Things like culling distance, dynamic, shadows, poly count, and others like these play a major role on what your machine can compute and how fast.