How can I change for example a bright green grass asset/material and change it to a dark green, through it’s material and not post-processing?
2 Likes
you can use the desaturation node paired with a scalar parameter in your material. or multiply your base color by a 0-1 value to darken / lighten it. both methods can be parameterized so you can access them in blueprint too.
Simple darker/brighter you can do with divide/multiply node.
Here is standard 1x, means no darker:
Here is darker 3x
Also you can do brighter using same method (Divide) with x 0.1 for example
Desaturation have own node:
6 Likes
Thank you SO much!
2 Likes