Change color saturation in material

How can I change for example a bright green grass asset/material and change it to a dark green, through it’s material and not post-processing?

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you can use the desaturation node paired with a scalar parameter in your material. or multiply your base color by a 0-1 value to darken / lighten it. both methods can be parameterized so you can access them in blueprint too.

Simple darker/brighter you can do with divide/multiply node.

Here is standard 1x, means no darker:

Here is darker 3x

Also you can do brighter using same method (Divide) with x 0.1 for example

Desaturation have own node:

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Thank you SO much!

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